![]() ![]() ![]() Sure, it got repetitive doing many missions on the same maps but Dawn of War 2 looked and felt even better than the first. Reviewers praised its new-found gameplay style, leveling mechanics, tactics and focus on cover mechanics. The addition of The Last Stand, which was Halo Wars Firefight before it ever happened, allowed for even more possibilities as you cooperated with two other players against waves of enemies.ĭespite concerns for the overall variety of missions, Dawn of War 2 was a massive hit. All these changes further reflected in the multiplayer which became more tactical as you worked to upgrade units and outflank your enemies. Some missions had limited time period, thus forcing you to prioritize objectives. You were no longer set on a fixed path either – the Space Marines of Dawn of War 2 could go anywhere, completing any number of missions. Cover was more important than ever with units liberally using it to fight and even gaining bonuses while in cover. These squads gain experience and learn new abilities along the way, thus making it a more tactical RPG experience. To say it wasn't what most people expected is an understatement.ĭawn of War 2 completely removed base-building and unit production, throwing a number of squads for the player to choose and enter into missions with. Veering off into the Company of Heroes franchise, Relic would eventually bring us Dawn of War 2 in 2009. It produced three expansions for Dawn of War adding more units, missions and features to the already stellar package. Relic Entertainment wasn't content to rest on its laurels. And to think, it still featured much of the same resource management, unit production and other tropes that had defined games like Starcraft and Command & Conquer. The sleek production values, accessible interface and excellent graphics also made Dawn of War stand out as one of the better all-round strategy games of all time. The objectives felt simple but there was just something satisfying about leading an army of chain-sword and bolter wielding marines into battle, cutting apart Orks and psychics alike. Dawn of War featured squads instead of individual units and a fairly small campaign with only one faction. It's funny when you stop to think about it. ![]()
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